Updates
Profile

Testimonials


Logo & Stationery
Graphic Design
Illustration & Art

- Shop

For design work enquiries or simply more details,
feel free to drop me an email
info@penneydesign.com



Various testimonials from Penney Design's happy clients. If you'd like to join them, please send an email to
info@penneydesign.com to discuss your project.

 

 

Logo & Stationery:

Blyss Beauty & Make-Up
"I'm so happy with the way it's all turned out! It (the design) has definately helped to bring in business!"
- Marget Welch, Owner


Aoes Photography
"Exactly what I was looking for! Thank you so much!"
- Daniel Kennedy, Owner

Flying Aces Photography

"I am still loving your logo for my Flying Aces business!"
- James Prechel, Owner

Nathan Sproule Session Drummer
"Even better than I expected! Perfect, 100% what I wanted... I get so many comments about my new cards!"
- Nathan Sproule, Owner

Friends of Toolern Creek
"Encompassed the overall feeling we wanted from the logo, in colour and design!"
- Lynn Holdworth, President Coordinator

Methuen Casino Hire
"It (the branding) really stands out from the competition. Nice and classy, just like we wanted! Thanks!
- Jordan Newnham, Part Owner
 

Graphic Design:

Mark Silverman, CD Sleeve for 'Perverse Milkman Art'
"I LOVE the CD (artwork). Fantastic!"
-
Mark Silverman, Musician

Eleanor Seabird, Promotional Items for Debut Release
"Thanks so much, these look so cool and got nice compliments when I showed my mates!"
Eleanor Seabird, Musician
 

Illustration & Artwork

Retro Games with Modern Themes
"First, your work is really fantastic!!! Second, I work at Bad Robot, and we all LOVE your retro game designs!"
David Baronoff, creative excutive for Lost/Cloverfield production company Bad Robot

TV's Lost as an Adventure Game

"I love your screens for an imaginary Lost game! As one of the designers/programmers of several of these LucasArts games from the '80s, I especially appreciate them."
David Fox, Game Designer/Programmer

Genius! Pure genius! You did an excellent job. When I first saw it I thought 'Man, I should have thought of that!'
Of course, our ending would have made sense, you know, like it did in Money Island 2"

Ron Gilbert, Game Designer/Programmer